CognifiSense, Inc

VR for pain relief and therapy—pain visualization experiences and comfort improvements for a distraction-therapy app.

Healthcare VR Design Development Accessibility
Roles
VR Developer/Designer • Interaction Design • Accessibility Design
Timeline
June 2016 — Sept 2017
Tools
Unity • C# • HTC Vive • Oculus Rift • GearVR • HTML • CSS • JavaScript
CognifiSense VRNT screenshot

Designed and developed interactive virtual reality applications for pain management in clinical trials using Unity3D, C#, JavaScript, HTML5, and CSS and VR hardware to create immersive distraction and visualization therapies.

Overview

CognifiSense is a Silicon Valley health startup using VR for pain relief and therapy. As one of two VR developers/designers, I worked directly with clients to simulate and illustrate chronic and acute pain experiences in VRNT. I also helped reduce motion sickness in an existing distraction-therapy app called Bananaland.

Challenge

Healthcare VR demands a comfort-first bar: users may be older adults or unfamiliar with controllers, and motion sickness can undermine therapeutic value.

We also needed to represent pain in a way that was understandable and respectful, without becoming overly abstract or confusing.

Approach

  • Start with real client stories and needs, then translate into VR representations.
  • Design for clarity and comfort over novelty.
  • Keep UI simple and accessible for low gaming literacy.

Process

  • Collaborated with clients to understand pain experiences and design VR simulations accordingly.
  • Designed UI flows and mockups optimized for clarity.
  • Tuned interaction and comfort to reduce motion sickness, including improvements to Bananaland.
  • Contributed to the company website using HTML/CSS/JavaScript.

Outcome

Delivered therapeutic VR work that prioritized accessibility and comfort, while improving an existing app’s motion sickness profile—supporting VR as a practical tool in healthcare contexts.